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Whats in the Game? Developing a Taxonomy of Gamification Concepts for Health Apps

Schmidt-Kraepelin, Manuel; Thiebes, Scott; Tran, Min Chau; Sunyaev, Ali

Abstract:
Gamification is a promising approach to tackle users’ infrequent and decreasing use of health apps. For this purpose, extant research provides developers of health apps with a vast number of different game elements. By abstracting from the implementation of single game elements and choosing a more holistic approach to gamification concepts, we iteratively develop a taxonomy of gamification concepts for health apps using inductive and deductive approaches and discuss its transferability to other gamification contexts. We contribute to a profound understanding of the main characteristics of gamification concepts and enable researchers and practitioners to classify and distinguish them. Our results provide interesting insights in to the essential characteristics of health apps’ gamification concepts.

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Verlagsausgabe §
DOI: 10.5445/IR/1000092994
Veröffentlicht am 17.05.2019
Coverbild
Zugehörige Institution(en) am KIT Institut für Angewandte Informatik und Formale Beschreibungsverfahren (AIFB)
Publikationstyp Proceedingsbeitrag
Jahr 2018
Sprache Englisch
Identifikator ISBN: 978-0-9981331-1-9
KITopen-ID: 1000092994
Erschienen in Proceedings of the 51th Hawaii International Conference on System Sciences (HICSS 2018)
Verlag HICSS, Honolulu (HI)
Seiten 1217-1226
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