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Aim Low, Shoot High: Evading Aimbot Detectors by Mimicking User Behavior

Witschel, Tim; Wressnegger, Christian

Current schemes to detect cheating in online games often build on the assumption that the applied cheat takes actions that are drastically different from normal behavior. For instance, an Aimbot for a first-person shooter is used by an amateur player to increase his/her capabilities many times over. Attempts to evade detection would require to reduce the intended effect such that the advantage is presumably lowered into insignificance. We argue that this is not necessarily the case and demonstrate how a professional player is able to make use of an adaptive Aimbot that mimics user behavior to gradually increase performance and thus evades state-of-the-art detection mechanisms. We show this in a quantitative and qualitative evaluation with two professional "Counter-Strike: Global Offensive" players, two open-source Anti-Cheat systems, and the commercially established combination of VAC, VACnet, and Overwatch.

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DOI: 10.1145/3380786.3391397
Zugehörige Institution(en) am KIT Institut für Theoretische Informatik (ITI)
Publikationstyp Proceedingsbeitrag
Publikationsmonat/-jahr 04.2020
Sprache Englisch
Identifikator ISBN: 978-1-4503-7523-8
KITopen-ID: 1000121180
Erschienen in Proceedings of the 13th European Workshop on Systems Security, EuroSec@EuroSys 2020, Heraklion, Greece, April 27, 2020
Veranstaltung 13th European Workshop on Systems Security co-located with the European Conference on Computer Systems (EuroSys) (EuroSec 2020), Iraklio, Griechenland, 27.04.2020
Verlag Association for Computing Machinery (ACM)
Seiten 19–24
Vorab online veröffentlicht am 27.04.2020
Externe Relationen Siehe auch
Schlagwörter online games, aimbots, evasion
Nachgewiesen in Dimensions
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