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A Framework for Telepresent Game-Play in Large Virtual Environments

Rößler, Patrick 1; Beutler, Frederik 1; Hanebeck, Uwe D. 1
1 Institut für Anthropomatik und Robotik (IAR), Karlsruher Institut für Technologie (KIT)

Abstract:

In this paper we present a framework that provides a novel interface to avatar control in immersive computer games. The user’s motion is tracked and transferred to to the game environment. This motion data is used as control input for the avatar. The game graphics are rendered according to the avatar’s motion and presented to the user on a head-mounted display. As a result, the user immerses into the game environment and identifies with the avatar. However, without further processing of the motion data, the virtual environment would be limited to the size of the user’s real environment, which is not desirable. By using Motion Compression, the framework allows exploring an arbitrarily large virtual environment while the user is actually moving in an environment of limited size. Based on the proposed framework, two game applications were implemented, a modification of a commercially available game and a custom designed game. These two applications prove, that a telepresence system using Motion Compression is a highly intuitive interface to game control.


Postprint §
DOI: 10.5445/IR/1000123127
Veröffentlicht am 13.03.2026
Originalveröffentlichung
DOI: 10.5220/0001165901500155
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Anthropomatik und Robotik (IAR)
Publikationstyp Proceedingsbeitrag
Publikationsjahr 2005
Sprache Englisch
Identifikator KITopen-ID: 1000123127
Erschienen in Proceedings of the 2nd International Conference on Informatics in Control, Automation and Robotics (ICINCO 2005), 14-17 September 2005, Barcelona, Spain
Veranstaltung 2nd International Conference on Informatics in Control, Automation and Robotics (ICINCO 2005), Barcelona, Spanien, 14.09.2005 – 17.09.2005
Verlag SCITEPRESS - Science and and Technology Publications
Seiten 150–155
Serie 3
Externe Relationen Abstract/Volltext
Schlagwörter Extended Range Telepresence, Motion Compression, Virtual Reality
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