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The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies

Schmidt-Kraepelin, Manuel; Warsinsky, Simon; Thiebes, Scott; Sunyaev, Ali

Abstract:
Gamification is increasingly being recognized as a tool to support a change in individuals’ health behaviors. However, how and under which circumstances gamification is able to support health behavior change is still largely unexplored. This study follows the call for more theory-driven research on gamification by investigating the role of gamification in health behavior change theories (HBCTs). In order to do so, we conducted a systematic review of extant literature and identified 25 studies that explore the role of gamification in the process of health behavior change to some extent. We found large discrepancies in how the authors of these studies conceptualized the role of gamification in their theory-driven health interventions. To further strengthen theory-driven research on gamification in health and well-being, we additionally propose concrete research questions. These may guide future researchers to identify valuable avenues for further explaining and predicting the influences of gamification on health behavior change.

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Preprint §
DOI: 10.5445/IR/1000124342
Veröffentlicht am 23.11.2020
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Angewandte Informatik und Formale Beschreibungsverfahren (AIFB)
Publikationstyp Proceedingsbeitrag
Publikationsjahr 2020
Sprache Englisch
Identifikator KITopen-ID: 1000124342
Erschienen in Proceedings of the 53rd Hawaii International Conference on System Sciences (HICSS 2020), Maui, Hawaii
Veranstaltung 53rd Hawaii International Conference on System Sciences (HICSS 2020), Grand Wailea, Maui, Hawaii, 07.01.2020 – 10.01.2020
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