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Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)

Warsinsky, Simon 1; Schmidt-Kraepelin, Manuel 1; Rank, Sascha 1; Thiebes, Scott ORCID iD icon 1; Sunyaev, Ali 1
1 Fakultät für Wirtschaftswissenschaften (WIWI), Karlsruher Institut für Technologie (KIT)


In health care, the use of game-based interventions to increase motivation, engagement, and overall sustainability of health behaviors is steadily becoming more common. The most prevalent types of game-based interventions in health care research are gamification and serious games. Various researchers have discussed substantial conceptual differences between these 2 concepts, supported by empirical studies showing differences in the effects on specific health behaviors. However, researchers also frequently report cases in which terms related to these 2 concepts are used ambiguously or even interchangeably. It remains unclear to what extent existing health care research explicitly distinguishes between gamification and serious games and whether it draws on existing conceptual considerations to do so.

This study aims to address this lack of knowledge by capturing the current state of conceptualizations of gamification and serious games in health care research. Furthermore, we aim to provide tools for researchers to disambiguate the reporting of game-based interventions.

We used a 2-step research approach. ... mehr

Verlagsausgabe §
DOI: 10.5445/IR/1000137427
Veröffentlicht am 16.09.2021
DOI: 10.2196/30390
Zitationen: 21
Web of Science
Zitationen: 21
Zitationen: 27
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Angewandte Informatik und Formale Beschreibungsverfahren (AIFB)
Publikationstyp Zeitschriftenaufsatz
Publikationsdatum 10.09.2021
Sprache Englisch
Identifikator ISSN: 1438-8871
KITopen-ID: 1000137427
Erschienen in Journal of medical internet research
Verlag JMIR Publications
Band 23
Heft 9
Seiten Art.-Nr.: e30390
Bemerkung zur Veröffentlichung Gefördert durch den KIT-Publikationsfonds
Vorab online veröffentlicht am 12.05.2021
Schlagwörter game-based interventions; gamification; serious games; literature review; reporting guidelines; conceptual ambiguity
Nachgewiesen in Web of Science
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