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Conceptualizing Narratives in Gamified Information Systems

Schmidt-Kraepelin, Manuel; Warsinsky, Simon; Thiebes, Scott ORCID iD icon; Sunyaev, Ali

Abstract:

Converging hedonic and utilitarian elements under the label of gamification has become an important phenomenon in information systems over the last decade. Yet, academic discourse on narratives in gamified IS remains scarce. To advance scholarly engagement, this study recontextualizes the concept of narratives for gamified IS. Based on the theoretical lens of hedonic and utilitarian consumption, we conducted a hermeneutic literature review in which we engaged with existing conceptualizations of narratives in a total of 84 studies across various disciplines. Results include a basic conceptualization of narratives complemented by six claims that may shape our way of thinking about narratives in gamified IS. Our findings contribute to a more comprehensive understanding of narratives in gamified IS that goes beyond that of traditional game elements. It may serve as a cornerstone for further discourse on narratives and how to meaningfully design them in gamified IS.


Postprint §
DOI: 10.5445/IR/1000141865
Veröffentlicht am 01.02.2023
Originalveröffentlichung
DOI: 10.24251/HICSS.2022.197
Dimensions
Zitationen: 3
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Angewandte Informatik und Formale Beschreibungsverfahren (AIFB)
Publikationstyp Proceedingsbeitrag
Publikationsmonat/-jahr 01.2022
Sprache Englisch
Identifikator ISBN: 9780998133157
ISSN: 2572-6862
KITopen-ID: 1000141865
Erschienen in Proceedings of the 55th Hawaii International Conference on System Sciences
Veranstaltung 55th Hawaii International Conference on System Sciences (HICSS 2022), Online, 03.01.2022 – 07.01.2022
Seiten 1584-1593
Serie Proceedings of the 55th Annual Hawaii International Conference on System Sciences
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