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Gamified Expert Annotation Systems: Meta-Requirements and Tentative Design

Warsinsky, Simon ORCID iD icon 1; Schmidt-Kraepelin, Manuel 1; Thiebes, Scott ORCID iD icon 1; Wagner, Martin; Sunyaev, Ali 1
1 Institut für Angewandte Informatik und Formale Beschreibungsverfahren (AIFB), Karlsruher Institut für Technologie (KIT)

Abstract:

Poorly annotated data is a common problem for data-intensive applications like supervised machine learning. In domains like healthcare, annotation tasks require specific domain knowledge and are thus often done manually
by experts, which is error-prone, time-intensive, and tedious. In this study, we
investigate gamification as a means to foster annotation quality through annotators’ increased motivation and engagement. To this end, we conducted a literature
review of 70 studies as well as a series of 16 workshops with a team of six experts in
medical image annotation. We derive a set of seven meta-requirements (MRs) that
represent the desired instrumental and experiential outcomes of gamified expert
annotation systems (e.g., high-quality annotations, a sense of challenge) as well
as a tentative design that can address the derived MRs. Our results help to understand the inner workings of gamification in the context of expert annotation and
lay important groundwork for designing gamified expert annotation systems that
can successfully motivate annotators and increase annotation quality.


Originalveröffentlichung
DOI: 10.1007/978-3-031-06516-3_12
Scopus
Zitationen: 2
Dimensions
Zitationen: 3
Zugehörige Institution(en) am KIT Institut für Angewandte Informatik und Formale Beschreibungsverfahren (AIFB)
Publikationstyp Proceedingsbeitrag
Publikationsdatum 01.06.2022
Sprache Englisch
Identifikator ISBN: 978-3-031-06515-6
ISSN: 0302-9743
KITopen-ID: 1000147887
Erschienen in The Transdisciplinary Reach of Design Science Research – 17th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2022, St Petersburg, FL, USA, June 1–3, 2022, Proceedings. Ed.: A. Drechsler
Veranstaltung 17th International Conference on Design Science Research in Information Systems and Technology (DESRIST 2022), Saint Petersburg, FL, USA, 01.06.2022 – 03.06.2022
Auflage 1
Verlag Springer International Publishing
Seiten 154–166
Serie Lecture Notes in Computer Science ; 13229
Vorab online veröffentlicht am 25.05.2022
Schlagwörter Gamification, Annotation, Expert annotation, Annotation Quality
Nachgewiesen in Dimensions
Scopus
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