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Design and Instantiation of an Interactive Multidimensional Ontology for Game Design Elements – a Design and Behavioral Approach

Hoffmann, Greta Luise 1
1 Institut für Wirtschaftsinformatik und Marketing (IISM), Karlsruher Institut für Technologie (KIT)

Abstract (englisch):

While games and play are commonly perceived as leisure tools, focus on the strategic implementation of isolated gameful elements outside of games has risen in recent years under the term gamification. Given their ease of implementation and impact in competitive games, a small set of game design elements, namely points, badges, and leaderboards, initially dominated research and practice. However, these elements reflect only a small group of components that game designers use to achieve positive outcomes in their systems. Current research has shifted towards focusing on the game design process instead of the isolated implementation of single elements under the term gameful design. But the problem of a tendency toward a monocultural selection of prominent design elements persists in-game and gameful design, preventing the method from reaching its full potential. This dissertation addresses this problem by designing and developing a digital, interactive game design element ontology that scholars and practitioners can use to make more informed and inspired decisions in creating gameful solutions to their problems.
The first part of this work is concerned with the collation and development of the digital ontology. ... mehr


Volltext §
DOI: 10.5445/IR/1000149775
Veröffentlicht am 18.08.2022
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Wirtschaftsinformatik und Marketing (IISM)
Publikationstyp Hochschulschrift
Publikationsdatum 18.08.2022
Sprache Englisch
Identifikator KITopen-ID: 1000149775
Verlag Karlsruher Institut für Technologie (KIT)
Umfang xv, 237 S.
Art der Arbeit Dissertation
Fakultät Fakultät für Wirtschaftswissenschaften (WIWI)
Institut Institut für Wirtschaftsinformatik und Marketing (IISM)
Prüfungsdatum 28.07.2022
Bemerkung zur Veröffentlichung With exception of chapter 5.4, chapter 6.1 and appendix C.2 this document is licensed under a Creative Commons Attribution-Non Commercial 4.0 International License (CC BY-NC 4.0)
Schlagwörter Gameful Design, Game Design Elements, Ontology, Keyword Matching, Card Sorts, Sustainability, Learning, Human Centered Design, Waste Sorting, Repeat, Look-Up
Referent/Betreuer Weinhardt, Christof
Pfeiffer, Jella
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