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Brand placements in video games: How local in‐game experiences influence brand attitudes

Ingendahl, Moritz ; Vogel, Tobias; Maedche, Alexander 1; Wänke, Michaela
1 Institut für Wirtschaftsinformatik und Marketing (IISM), Karlsruher Institut für Technologie (KIT)

Abstract:

Brand placements are omnipresent in video games, but their overall effect on brand attitudes is small and varies substantially between studies. The present research takes an evaluative conditioning perspective to explain when and how brand placements in video games influence brand attitudes. In two experiments with a 3D first-person video game, we show that only brands encountered during positive in-game experiences benefit from the placement, but not those encountered during negative in-game experiences. Building on the cognitive processes underlying evaluative conditioning, we also show that brand attitudes largely depend on the memory for the pairing of a brand with positive/negative in-game experiences. Pairing memory and thus also evaluative conditioning effects increase when players attend to the pairing of brands and positive/negative experiences, for example, when such pairings are a central part of the game's storyline. Overall, our findings show that evaluative conditioning and its cognitive mechanisms can be utilized to explain and predict advertising effects in applied settings, such as brand placements in video games.


Verlagsausgabe §
DOI: 10.5445/IR/1000153666
Veröffentlicht am 13.01.2023
Originalveröffentlichung
DOI: 10.1002/mar.21770
Scopus
Zitationen: 15
Web of Science
Zitationen: 9
Dimensions
Zitationen: 13
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Wirtschaftsinformatik und Marketing (IISM)
Publikationstyp Zeitschriftenaufsatz
Publikationsdatum 02.01.2023
Sprache Englisch
Identifikator ISSN: 0742-6046, 1520-6793
KITopen-ID: 1000153666
Erschienen in Psychology & Marketing
Verlag John Wiley and Sons
Band 40
Heft 2
Seiten 274-287
Vorab online veröffentlicht am 05.12.2022
Schlagwörter advertising, affect transfer, brand attitudes, brand placement, evaluative conditioning, memory, video games
Nachgewiesen in Web of Science
Scopus
Dimensions
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