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Be Mindful of User Preferences: An Explorative Study on Game Design Elements in Mindfulness Applications

Hu, Shanshan 1; Usta, Aylin 1; Schmidt-Kraepelin, Manuel 1; Warsinsky, Simon ORCID iD icon 1; Thiebes, Scott ORCID iD icon 1; Sunyaev, Ali 1
1 Institut für Angewandte Informatik und Formale Beschreibungsverfahren (AIFB), Karlsruher Institut für Technologie (KIT)

Abstract:

Mindfulness practices are valuable exercises for physical and mental health. Various digital applications exist that support individuals in practicing mindfulness. Following the trend of gamifying utilitarian systems, many mindfulness applications (MAs) incorporate game design elements (GDEs). However, little is known about users’ GDE preferences in this unique context. In line with extant research that investigated users’ GDE preferences in other contexts, we conducted an online survey among 168 potential users of MAs. The results indicate that users generally prefer progress, levels, and goals in MAs, while leaderboards and avatars are not highly rated. Furthermore, we identified four context-independent and three context-dependent rationales that help explain users’ GDE preferences. By providing first insights into MAs as a peculiar application context for gamification, our work contributes to advancing knowledge of contextual differences in users’ GDE preferences while challenging the extant research assumptions regarding the dominance of contextual factors in forming user preferences.


Verlagsausgabe §
DOI: 10.5445/IR/1000154736
Veröffentlicht am 19.01.2023
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Angewandte Informatik und Formale Beschreibungsverfahren (AIFB)
Publikationstyp Proceedingsbeitrag
Publikationsdatum 03.01.2023
Sprache Englisch
Identifikator ISBN: 978-0-9981331-6-4
ISSN: 2572-6862
KITopen-ID: 1000154736
Erschienen in Proceedings of the 56th Annual Hawaii International Conference on System Sciences : January 3-6, 2023
Veranstaltung 56th Hawaii International Conference on System Sciences (HICSS 2023), Maui, Hawaii, 03.01.2023 – 06.01.2023
Verlag University of Hawaii
Seiten 1116 - 1125
Schlagwörter ​Gamification, Game Design Elements, Mindfulness, User Preferences, Online Survey
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