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Social gaming: A systematic review

Gonçalves, David; Pais, Pedro; Gerling, Kathrin ORCID iD icon 1; Guerreiro, Tiago; Rodrigues, André
1 Institut für Anthropomatik und Robotik (IAR), Karlsruher Institut für Technologie (KIT)

Abstract:

Digital games often constitute a shared activity where people can spend time together, communicate and socialize. Several commercial titles place social interaction at the center of their design. Prior works have investigated the social outcomes of gaming, and factors that impact the experience. Yet, we lack a comprehensive understanding of how social gaming has been approached and explored before. In this work, we present a systematic review covering 263 publications, gathered in February 2021, that study gaming experiences involving more than one person, with a focus on the social element that emerges among partakers (players and/or spectators). We contribute with a systematized understanding of (1) how the topic is being defined and approached, (2) what facets (mainly in terms of outcomes and determinants of the experience) are being acknowledged and (3) the methodologies leveraged to examine these. Our analysis, based on mixed deductive and inductive coding, reveals relevant gaps and tendencies, including (1) the emphasis in novel technologies and unconventional games, (2) the apparent negligence of player diversity, and (3) lower ecological validity associated with totally mediated evaluations and a lack of established constructs to assess social outcomes.


Verlagsausgabe §
DOI: 10.5445/IR/1000161009
Veröffentlicht am 15.08.2023
Originalveröffentlichung
DOI: 10.1016/j.chb.2023.107851
Scopus
Zitationen: 1
Dimensions
Zitationen: 2
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Anthropomatik und Robotik (IAR)
Publikationstyp Zeitschriftenaufsatz
Publikationsmonat/-jahr 10.2023
Sprache Englisch
Identifikator ISSN: 0747-5632, 1873-7692
KITopen-ID: 1000161009
Erschienen in Computers in Human Behavior
Verlag Elsevier
Band 147
Seiten Art.-Nr.: 107851
Vorab online veröffentlicht am 20.06.2023
Schlagwörter Gaming, Social interaction, Social needs, Sociability
Nachgewiesen in Dimensions
Web of Science
Scopus
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