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Investigating the Use of Avatars in mHealth Apps : Digital Health, Winter Term 22/23

Muff, Jurek; Sommer, Lukas; Weber, Lisa

Abstract (englisch):

Background: Mobile health apps have become increasingly important, particularly due to the Covid-19 pandemic and the growing digitalization of various aspects of our lives. To encourage app usage, developers often use gamification techniques, with avatars being one potential game design element. However, the effectiveness of avatars has not been extensively studied. Research on avatars in marketing contexts has yielded mixed results, but there is a lack of investigation into their use in mHealth apps. Therefore, further research is needed to identify how avatars are used in mHealth apps and what design features are employed.
Objective: This seminar paper aims to address the research question of "How are avatars currently used in gamified health apps?" (RQ1) and "What are the specific features of avatars found in the identified apps?" (RQ2).
Methods: In order to answer the research question of this paper, a quantitative evaluation of mHealth apps was conducted, resulting in the identification of N=17 apps employing avatars. Within the identified apps, avatars are systematically examined in order to develop a typology based on the acquired insights. ... mehr


Verlagsausgabe §
DOI: 10.5445/IR/1000162178
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Angewandte Informatik und Formale Beschreibungsverfahren (AIFB)
Publikationstyp Buchaufsatz
Publikationsjahr 2023
Sprache Englisch
Identifikator KITopen-ID: 1000162315
Erschienen in cii Student Papers - 2023
Verlag Karlsruher Institut für Technologie (KIT)
Seiten 16-28
Schlagwörter mHealth, Mobile Health Apps, Avatars, Health Apps, Avatar Typology, App Review, Categorizing Avatars, Avatar Properties
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