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"Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games

Wolf, Marvin ORCID iD icon 1; Alexandrovsky, Dmitry ORCID iD icon 1; Gerling, Kathrin ORCID iD icon 1; Alsheail, Meshaiel ORCID iD icon 2; Opp, Merlin Steven 1
1 Institut für Anthropomatik und Robotik (IAR), Karlsruher Institut für Technologie (KIT)
2 Fakultät für Informatik (INFORMATIK), Karlsruher Institut für Technologie (KIT)

Abstract:

Ending a gaming session can be challenging for children and parents/guardians. Although many tools exist to monitor and restrict playtime, many do not adequately communicate session progress to children, and do not efectively involve guardians in the process. This is a missed opportunity for families to develop media literacy, and can also lead to conficts and fghts about playtime. To open up conversation about playtime management as a shared responsibility between children and guardians, we present “Schlusslicht” – an ambient display that seeks to facilitate a shared awareness of progression of a gaming session and remaining time between guardians and children, and can be leveraged to further explore how we can best support children when disengaging from play sessions.


Volltext §
DOI: 10.5445/IR/1000171380
Veröffentlicht am 13.06.2024
Originalveröffentlichung
DOI: 10.1145/3628516.3661162
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Anthropomatik und Robotik (IAR)
Publikationstyp Vortrag
Publikationsjahr 2024
Sprache Englisch
Identifikator KITopen-ID: 1000171380
Veranstaltung 23rd ACM Interaction Design and Children Conference (IDC 2024), Delft, Niederlande, 17.06.2024 – 20.06.2024
Bemerkung zur Veröffentlichung Demo Track
Schlagwörter Tangible User Interfaces; Ambient Display; Children; Disengage-, ment; Play Time Monitoring
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