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Quest for quality: a review of design knowledge on gamified AI training data annotation systems

Krohmann, Simon 1; Rank, Sascha ORCID iD icon 1; Schmidt-Kraepelin, Manuel 1; Thiebes, Scott ORCID iD icon; Sunyaev, Ali 2
1 Institut für Angewandte Informatik und Formale Beschreibungsverfahren (AIFB), Karlsruher Institut für Technologie (KIT)
2 Technische Universität München (TUM)

Abstract (englisch):

Data annotation is a tedious, yet vital task to create AI training data. Gamification can support annotation quality by motivating and engaging annotators. Existing gamified annotation system artifacts are largely instantiations; it remains unclear how the ingrained design knowledge transcends individual and situational factors and can inform the design of gamified annotation systems as a system class. This study synthesises extant gamified annotation system artifacts and gauges the maturity of ingrained design knowledge. We conduct a semi-systematic review of 56 articles which present gamified annotation system artifacts. Beyond a broad overview of design artifacts and research activities, we derive 13 solution streams that describe design knowledge as means-end relationships between goals and gamification-based solutions. While some solution streams exhibit high maturity, the results largely confirm our initial assumption that the design knowledge base on gamified annotation systems is immature. To advance maturity, we recommend to move beyond creating new instantiations as the primary research activity and to focus on developing actionable design prescriptions. ... mehr


Verlagsausgabe §
DOI: 10.5445/IR/1000186477
Veröffentlicht am 05.11.2025
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Angewandte Informatik und Formale Beschreibungsverfahren (AIFB)
Kompetenzzentrum für angewandte Sicherheitstechnologie (KASTEL)
Publikationstyp Zeitschriftenaufsatz
Publikationsjahr 2025
Sprache Englisch
Identifikator ISSN: 0144-929X, 1362-3001
KITopen-ID: 1000186477
HGF-Programm 46.23.03 (POF IV, LK 01) Engineering Security for Mobility Systems
Erschienen in Behaviour & Information Technology
Verlag Taylor and Francis
Seiten 1–26
Vorab online veröffentlicht am 25.10.2025
Schlagwörter Gamification, AI training data, Annotation, Design knowledge, Literature review
Nachgewiesen in Web of Science
Scopus
OpenAlex
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