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Location-Based Games for Language Learning: A Scoping Review

Richardson, Donald ORCID iD icon 1; Matthews, Blair
1 Studienkolleg für ausländische Studierende (STK), Karlsruher Institut für Technologie (KIT)

Abstract:

Location-based games for language learning is an emerging and
innovative domain that has gained momentum over the past
twenty years. Such games situate learning in real-world locations,
incorporating interactive elements such as collaborative tasks and
location-specific prompts, often supported by digital resources
like augmented reality. This scoping review maps current
research on location-based games for language learning,
examining their role in language acquisition, key features of the
games and how their effectiveness is assessed. Following PRISMA
guidelines, we formulated research questions, identified relevant
publications and analysed data from six databases, resulting in 19
included studies. Each study was coded for key characteristics
such as data collection methods, intervention types and
theoretical frameworks. Our findings show a variety of
approaches to implementing location-based games in language
learning. While some studies examine their effects on
engagement and motivation, others explore language pragmatics
and the co-construction of meaning in social interactions.
However, inconsistencies in methodological approaches,
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Verlagsausgabe §
DOI: 10.5445/IR/1000190019
Veröffentlicht am 28.01.2026
Originalveröffentlichung
DOI: 10.1080/29984475.2025.2527650
Cover der Publikation
Zugehörige Institution(en) am KIT Studienkolleg für ausländische Studierende (STK)
Publikationstyp Zeitschriftenaufsatz
Publikationsdatum 03.07.2025
Sprache Englisch
Identifikator ISSN: 2998-4475, 2998-4483
KITopen-ID: 1000190019
Erschienen in Research Synthesis in Applied Linguistics
Band 1
Heft 2
Seiten 270–301
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