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Exploring VR While Lying Down With People With Physical Disability: The Relationship Between Safety, Comfort, and Experience

Opp, Merlin Steven ORCID iD icon; Gerling, Kathrin ORCID iD icon; Alexandrovsky, Dmitry ORCID iD icon; Wolf, Marvin ORCID iD icon

Abstract:

Using Virtual Reality (VR) while lying down is an opportunity to increase accessibility. In our work, we explore how people with physical disability perceive and experience VR while lying down. First, we present results from an interview study with 12 participants, contextualizing existing design recommendations from the perspective of disability, showing that upper-body movement needs to be prioritized and that individual preferences regarding interaction are important. Second, we leverage these findings to design Fruit Fisher, a VR research game played while lying down, offering adaptable movements and supporting adjustable reclining positions. We conduct an initial expert review of the game with three persons with physical disability that explores how VR while lying down is experienced. Overall, we show that there are unique concerns related to safety and comfort, that movement accessibility varies, but that the overall experience is enjoyable and of interest to persons with physical disability.


Volltext §
DOI: 10.5445/IR/1000190098
Veröffentlicht am 30.01.2026
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Anthropomatik und Robotik (IAR)
Publikationstyp Forschungsbericht/Preprint
Publikationsjahr 2025
Sprache Englisch
Identifikator KITopen-ID: 1000190098
Verlag Association for Computing Machinery (ACM)
Schlagwörter Virtual Reality, Accessibility, Lying Down, Disability
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