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Leveraging Game-based and Blended Learning to Support Students with Heterogeneous Linguistic, Cultural, and Academic Backgrounds in a Lecture Series on Traffic Accident Biomechanics and Polytrauma Pathophysiology

Grau, Raphael Michelangelo 1; Steiner, Ann-Kathrin; West, Luke; Mann, Matthias 1; Bause, K. 1; Düser, T. 1
1 Institut für Produktentwicklung (IPEK), Karlsruher Institut für Technologie (KIT)

Abstract (englisch):

A new international Master’s program in Biomedical Engineering, brings together students from diverse linguistic, cultural, and academic backgrounds with varying prior knowledge and learning needs. To support their entry into the sensitive topics of biomechanics and the pathophysiology of injured patients, a serious game was developed and implemented within a teaching course. It enables students to grasp fundamental mechanisms of traffic accidents and related injuries while learning at their own pace and focusing on individual interests. Embedded in a blended learning framework, the course bridges a research gap by combining serious gaming, adaptive learning, and inclusive access for diverse learners.
A two-dimensional online multiplayer role-playing game with integrated collection and problem-solving elements was developed, comprising six interconnected game worlds. Students assume the role of an Emergency Medical Service (EMS) paramedic and progress through scenarios addressing biomechanics and accident research, preclinical and clinical trauma management, and the pathophysiology of injuries. Data analysis revealed positive outcomes across all applied questionnaires. ... mehr


Volltext §
DOI: 10.5445/IR/1000196263
Veröffentlicht am 17.08.2026
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Produktentwicklung (IPEK)
Publikationstyp Poster
Publikationsdatum 11.07.2026
Sprache Englisch
Identifikator KITopen-ID: 1000196263
Veranstaltung 10th World Congress of Biomechanics (WCB 2026), Vancouver, Kanada, 11.07.2026 – 15.07.2026
Bemerkung zur Veröffentlichung Presentation Number: P1-005
Schlagwörter Game-based learning, Blended Learning
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