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An LP approach to compute the pre-kernel for cooperative games

Meinhardt, Holger ORCID iD icon 1
1 Institut für Operations Research (IOR), Karlsruher Institut für Technologie (KIT)

Abstract:

We present an algorithm to compute the (pre)-kernel of a TU-game 〈N, 〉 with a system of ( n2) + 1 linear programming problems. In contrast to the algorithms using convergence methods to compute a point of the (pre)kernel the emphasis of the chosen method lies not on efficiency and guessing good starting points but on computing large parts or in good cases the whole (pre)-kernel of a game. The chosen algorithm computes on a first step by relying on linear programming the ( n 2) largest bi-symmetrical amounts ij which can be transferred from player into j while remaining in the strong -core. The associated payoff vector is a midpoint of the -core segment in i–j direction and is therefore a candidate that satisfies the bisection property. From these results we can determine in a sophisticated pattern-matching procedure the constraints which are needed to construct the final linear programming problem for computing at least a (pre)-kernel point of the game. From the derived final linear program large parts or the whole (pre)-kernel can be easily calculated. Finally, the program checks if the computed (pre)-kernel candidate belongs to the (pre)-kernel. ... mehr


Originalveröffentlichung
DOI: 10.1016/j.cor.2004.06.020
Scopus
Zitationen: 10
Zugehörige Institution(en) am KIT Institut für Operations Research (IOR)
Publikationstyp Zeitschriftenaufsatz
Publikationsmonat/-jahr 02.2006
Sprache Englisch
Identifikator ISSN: 0305-0548
KITopen-ID: 1000196385
Erschienen in Computers & Operations Research
Verlag Elsevier
Band 33
Heft 2
Seiten 535–557
Vorab online veröffentlicht am 03.08.2004
Schlagwörter Tu-games; Zero-monotonic games; Pre-Kernel
Nachgewiesen in OpenAlex
Scopus
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