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Dynamische Simulation von gelenkgekoppelten Starrkörpersystemen mit der Impulstechnik

Schmitt, Alfred


We present a new method for the dynamic simulation of linked
rigid body systems. Forces are systematically substituted by
impulses. In this way we suceed to perform the simulation in a
very direct way and without solving complex systems of
differential equations. The basic principle of the method is a
new iterative procedure to calculate impulses which con-serve
joint constraints. The implementation of the method is
comparably simple and it is very fast and accurat. This is
documented by a first presentation of experimental data and
accuracy estimates. In order to start the simulation,
mechanical models need only minimal preprocessing. The impulse-
based method is also very flexible if new types of joints have
to be introduced. Collision and friction are implemented in a
direct manner. The method is especially well suited for the
new generation of VR systems with correct dynamic and kine-
matic behaviour of VR-worlds. It is also well suited for the
simulation of mechatronic systems since the simulation of
complex models like six-legged walking machines is possible in
real time on a PC.

Volltext §
DOI: 10.5445/IR/4722003
Cover der Publikation
Zugehörige Institution(en) am KIT Fakultät für Informatik – Institut für Betriebs- und Dialogsysteme (IBDS)
Publikationstyp Buch
Publikationsjahr 2003
Sprache Deutsch
Identifikator urn:nbn:de:swb:90-AAA47220035
KITopen-ID: 4722003
Erscheinungsvermerk Karlsruhe 2003. (Interner Bericht. Fakultät für Informatik, Universität Karlsruhe. 2003,19.)
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