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Complete Game Logic with Sabotage

Abou El Wafa, Noah ORCID iD icon 1; Platzer, André ORCID iD icon 1
1 Karlsruher Institut für Technologie (KIT)

Abstract:

Game logic with sabotage (GLs) is introduced as a simple and natural extension of Parikh's game logic with a single additional primitive, which allows players to lay traps for the opponent. GLs can be used to model infinite sabotage games, in which players can change the rules during game play. In contrast to game logic, which is strictly less expressive, GLs is exactly as expressive as the modal μ-calculus. This reveals a close connection between the entangled nested recursion inherent in modal fixpoint logics and adversarial dynamic rule changes characteristic for sabotage games. A natural Hilbert-style proof calculus for GLs is presented and proved complete using syntactic equiexpressiveness reductions. The completeness of a simple extension of Parikh's calculus for game logic follows.


Verlagsausgabe §
DOI: 10.5445/IR/1000173359
Veröffentlicht am 13.08.2024
Originalveröffentlichung
DOI: 10.1145/3661814.3662121
Scopus
Zitationen: 2
Dimensions
Zitationen: 1
Cover der Publikation
Zugehörige Institution(en) am KIT Institut für Informationssicherheit und Verlässlichkeit (KASTEL)
Publikationstyp Proceedingsbeitrag
Publikationsdatum 08.07.2024
Sprache Englisch
Identifikator ISBN: 979-84-00-70660-8
KITopen-ID: 1000173359
HGF-Programm 46.23.01 (POF IV, LK 01) Methods for Engineering Secure Systems
Erschienen in Proceedings of the 39th Annual ACM/IEEE Symposium on Logic in Computer Science
Veranstaltung 39th Annual ACM/IEEE Symposium on Logic in Computer Science (LICS 2024), Reval, Estland, 08.07.2024 – 11.07.2024
Verlag Association for Computing Machinery (ACM)
Seiten 1–15
Nachgewiesen in Dimensions
Scopus
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